Refactr exists at the intersection of what's imagined and what's built. We started with a simple conviction: the gap between creative vision and computational reality is a solvable problem. Every frame that stutters, every render that stalls, every simulation that bottlenecks represents unrealized potential.
Our work begins with GPU performance optimization. Not incremental improvements, but fundamental rethinking of how silicon meets software. The kind of engineering that turns hours into minutes, and impossibilities into workflows.
What comes next is the larger vision: custom hardware, animation pipelines, and tools that collapse the distance between a creator's mind and the screen in front of them.
Surgical improvements to GPU compute kernels that extract maximum throughput from existing silicon. We rewrite the instructions your hardware actually executes.
Rethinking how data moves between CPU and GPU memory hierarchies. Latency reduction at the architectural level, not the software band-aid level.
Adaptive scheduling that reads rendering, simulation, and AI workloads in real time. The GPU stops waiting and starts anticipating.
We're building the infrastructure that turns imagination into reality. If that resonates, we should talk.
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